Mage Spell List
[these are common spells; more exist]
Cantrips
Abjuration
Minor Ward - Ward an object against dirt and water.
Resistance - Subject gains +1 on saving throws while you concentrate.
Alteration
Light - Creates a lasting light.
Mending - Makes minor repairs on an object.
Touch of Rust - Rust spreads from your fingertip.
Divination
Detect Magic - Touch an object or creature to detect magic on it.
Discern North - You know which way is north.
Know Time - You know the time until sunrise or sunset.
Sense Life - Know how close a creature is to death.
Enchantment
Daze - Target loses next action.
Peaceful Sleep - Creature sleeps peacefully.
Vision - Willing target sees brief vision.
Evocation
Dancing Lights - Creates flying lights.
Mage Hand - Move light objects at a distance.
Illusion
Ghost Sound - Create a phantom sound.
Minor Illusion - Create very minor illusions.
Muffle - Targets are muffled to others, and all other sound is muffled to them.
Necromancy
Touch of Fatigue - Living target becomes briefly fatigued.
Touch of Peace - Stable creature becomes dying or dying target is killed.
Summoning
Summon Elemental Sprite - Very small elemental provides heat or cold.
Summon Least Servitor - Summoned spirit performs very minor task.
Universal
Arcane Mark - Inscribes a personal rune (visible or invisible).
Prestidigitation - Performs minor tricks.
Tier 1
Abjuration
Alarm - Wards an area for 2 hours/level.
Arrow Deflection - Use your reaction to deflect projectiles.
Deflect - Gain +4 shield bonus against incoming melee attack.
Hold Portal - Holds door shut.
Marking Ward - Warded object marks those who touch it.
Alteration
Erase - Writing vanishes.
Manipulate Fire - Small fires burn faster or slower.
Reveal Poison - Causes poisons to emit stinking vapor.
Warp - Your touch warp slightly warps matter.
Divination
Detect Secret Doors - Reveals hidden doors within 60 ft.
Detect Undead - Talisman detects undead.
Sign - You gain a bonus on your next initiative check.
True Strike - Gain a +20 bonus on your next attack roll.
Conjuration
Burst of Sparks - 10 ft radius burst blinds for 1 round, disorients for 1 round/level.
Conjure Ice - Ice spreads from your fingertips.
Obscuring Mist - Conjure 20 ft radius cloud of mist, smoke, or steam.
Enchantment
Charm - One person treats you well.
Command - Target must obey your one-word command.
Distract - Target is momentarily distracted.
Sleep - Creatures with up to 4d6 HP fall unconscious.
Evocation
Burning Hands - 2d4 fire damage in 20 ft cone.
Ice Dagger - Ice shard deals 1d4 cold damage.
Magic Missile - Strikes unerringly for 1d4+1 damage.
Shocking Grasp - Touch attack deals 1d6 electricity damage.
Illusion
Create Image - Creates an illusory construct of your design.
Mask - You appear beautiful.
Veil of Shadows - Shadows conceal subjects.
Necromancy
Absorb Strength - Kills dying creature, gives you bonuses.
Close Wounds - Roll a check to stop touched creature from bleeding out.
False Life - Target ignores wounded/bloodied penalties, does not feel its wounds.
Spirit Worm - Touched creature takes Con damage each round.
Weaken - Subject takes penalty to strength.
Summoning
Summon Elemental - Summons an elemental for 2 rounds, +1 round/level.
Tier 2
Abjuration
Arcane Lock - Magically locks a portal or container.
Counterspell - Negates spells as they are cast.
Nondetection - Protects a creature or object from divinations.
Protection from Energy - Subject ignores first 10 points of damage/attack from specified energy type.
Unseen Servant - Bind a spirit to create an invisible servant.
Alteration
Continual Flame - Creates a permanent, heatless flame.
Darkness - Lights with a large area are snuffed out or suppressed.
Embrittle - Metal becomes easier to damage.
Enhance Ability - Subject receives a +4 enhancement bonus to one ability score.
Stoneskin - Subject gains +4 armor bonus to AC.
Divination
Anticipate Attack - Next attack against you takes -15 penalty.
Locate Object - Senses direction to an object (specific or type).
Conjuration
Acid Arrow - Ranged touch attack deals 2d4 acid damage, more over time.
Malevolent Miasma - 15 ft radius cloud deals 3d4 nonlethal damage, disorients victims.
Enchantment
Enthrall - An audience is fascinated by your performance.
Entice Gift - Subject gives you what it is holding.
Mark of Truth - Marked creature cannot lie.
Rebuke - Subject is dazed and then shaken, and has trouble casting spells.
Stay the Hand - Causes an attacker to hesitate.
Evocation
Arc of Vengeance - Touch deals 3d8 damage to those who strike you.
Blast of Force - Ray deals 1d6+1 force damage, and target is forced back.
Burst of Frost - Cold deals 3d4 damage in a 10 ft radius; may blind.
Clinging Lightning - Conductive object or surface deals 1d6 damage/round for 3 rounds.
Feather Fall - Reduce a speeding target’s momentum.
Scorching Ray - Ranged touch attack deals 3d6 damage, +1d6 next round.
Shatter - Sound shatters an object.
Illusion
Alter Magic Aura - Conceals or changes an item’s magical aura.
Blur - You gain concealment or become even harder to see.
Figment - You cause a creature to see an illusion of your design.
Glamer - Changes an object’s appearance.
Mirror Image - Illusory duplicates deceive attacks.
Necromancy
Blindness - Subject's vision is weakened.
Command Undead - Undead creature obeys your commands.
Curse of Weakness - Subject is slowed and takes a -2 penalty on attacks and saves.
Death Armor - Black fire protects you and creatures who strike you take 1d6+1 damage.
Ghoul Touch - Paralyzes target, which exudes a sickening stench.
Heal - Heal a wound, at the risk of permanent scarring.
Invigorate - Target can immediately roll a recovery.
Stolen Breath - Target is sickened for 1 minute.
Vampiric Touch - Touch deals 3d4 damage; caster may gain damage as hp.
Summoning
Summon Daemon - Conjures a daemon.
Tier 3
Abjuration
Dismissal - Outsider is banished to its own dimension.
Dispel Magic - Negates ongoing magical effects and spells.
Explosive Runes - Deals 6d6 damage when read.
Energy Shield - Shield protects subject, granting energy resistance against one attack.
Glyph of Warding - Inscription harms those who pass it.
Magic Circle - Circle traps or wards off fey, outsiders, and undead.
Shelter - Creates shelter for ten creatures.
Alteration
Enlarge Item - Object grows to 16 times its size.
Rust Ray - Rusts metal objects.
Shape Stone - Sculpt stone into a new shape.
Shrink Item - Object shrinks to one 16th its size.
Water Breathing - Subjects can breathe underwater.
Apportation
Instant Summons - Specially prepared object appears in your hand.
Theft - Small, nearby object is teleported into your hands.
Divination
Arcane Sight - You see magical auras within 120 feet.
Clairvoyance - See or hear at a distance.
Detect Metal - Detect large deposits of metal.
Detect Thoughts - Listen to surface thoughts.
Conjuration
Bands of Steel - Creature is trapped or entangled.
Minor Creation - Create an object from nothing.
Enchantment
Despair - Subjects are crippled by despair.
Greater Vision - Subject receives vision, regardless of distance.
Heroism - Subject is immune to fear, gains +2 morale bonus on attacks, saves, and checks.
Hold Person - Humanoid is paralyzed for 1 round/level.
Rage - Subject goes berserk, gains combat bonuses.
Suggestion - Compels subject to follow stated course of action.
Evocation
Daylight - 60 ft radius of brilliant light harms undead.
Fireball - 5d6 fire damage, 20 ft radius.
Hailstorm - 4d6 cold damage in 60 ft cone, 2d6 one round later.
Levitate - Subject moves up and down at your direction.
Lightning Bolt - 5d6 damage, 120 ft line.
Steeldance - One weapon or shield/level orbits you, attacking or defending.
Telekinesis - Exert force at a distance.
Sleet Storm - Hampers vision and movement.
Tremor - Earthquake damages structures, may knock creatures prone.
Wind Wall - Deflects arrows, smaller creatures, and gases.
Illusion
Displacement - Attacks miss subject 50%.
Inescapable Swarm - Target believes it is covered in a swarm of insects.
Sensory Deprivation - Subject’s senses fail for 1 round/level.
Silence - Subject cannot be heard for 1 minute/level.
Necromancy
Animate Dead - Creates undead skeletons or zombies.
Bestow Curse - Touched creature is cursed.
Gentle Repose - Preserves one corpse.
Tireless Vigil - Sustain yourself without food, water, or rest.
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