Create Image

Illusion (Glamer)
Tier: 1
Components: Verbal, Somatic
Casting Time: 1 major action
Range: 120 ft
Effect: Illusory construct which fits in one 10 ft cube/level
Duration: Concentration (see text)
Saving Throw: See text
From the corner of your eye, you see the hired thug moving quickly towards you, table-leg in hand. Perhaps a detachment of the king’s bodyguard will deter him.

You create an illusory magical construct which takes the form of a number of objects, creatures, or some other phenomena that fit within the spell’s area. You design the exact appearance and behavior of the apparitions. The image appears at a spot that you can see within range and lasts for the duration.

As long as you are within range of the illusion, you can use a minor action to redirect the spell, altering the image. You can’t change what the image appears to be, but you can change what it is doing. Alternately, you can cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image.

The image lacks substance, and objects pass through it effortlessly. Small objects passing through an image cause it to waver and shift; objects larger than a human will destroy the image completely. A creature who sees an image disrupted is likely to recognize it as unreal.

A creature that uses a minor action to examine the image can determine that it is an illusion with a successful Perception check against your spell save DC. Even if a creature discerns the illusion for what it is, the image remains in place. If a creature points out to others that an image is unreal, they immediately receive another save with a +4 bonus.


Augmentation:
Normally, this image is purely visual, but when cast as a higher tier spell, it can fool more senses:

Cast as a tier 2 spell, it can produce sound. It also lasts for 1 round after you stop concentrating.

Cast as a tier 3 spell, it can produce smell. It also lasts for 2 rounds after you stop concentrating.

Cast as a tier 4 spell, it can produce thermal sensations. It also lasts for 3 rounds after you stop concentrating.