Humans v2
Description
Humans and their civilizations still dominate the known world, though they may fray at the edges. The Freemarch is home to many peoples: the valley folk who built the cities of Morad and Nestic, and the ancient fortress of Gloamingwatch; the Tormen who farm the wild land before the edge of the forest; the half-wild northmen who trade furs from beyond the Highgate; the Serulaians, come from the south to trade and impose order. Of all the men of the Freemarch, the hillmen are the most feared and despised; with little to trade, and still keeping the old gods, they are known for their vicious raids on the valley folk.
Game Rules
Racial Traits
-
Upbringing: Humans are shaped and strengthened by their upbringing. Choose one of the following:
- Comfortable: +1 Intelligence, +1 Charisma.
- Common: +1 Wisdom, +1 Constitution.
- Harsh: +1 Strength, +1 Dexterity.
- Adaptable: +4 skill points at 1st level, and +1 skill point at each level past first. Gain an additional skill proficiency at character creation.
1 Comment
The "upbringing" stat bonuses are neat because they are grounded and can be RP'd, even if they are less flexible for distribution. Some "cool" thing is still missing (like the half orc's keen nose, or the dwarf's clan runes). Some kind of sense for the presence of undead would be interesting, but I still feel like its not right.