Acrobatics

Dexterity, Armor Check Penalty applies

You can tumble past your enemies, land softly after a fall, and balance on precarious surfaces.

Task Acrobatics DC
Traverse a narrow surface (2-6 inches) 15
Traverse a very narrow surface (less than 2 inches) 20
Traverse a steeply sloped floor 10

Traverse a very slippery floor (smooth ice)

10
Run/charge across a slippery floor (wet stone) 10
Run/charge across an uneven or sloped floor 15
Tumble past an enemy Special
Tumble through an enemy's space 20
Treat a fall as 10 ft shorter 15
Treat a fall as 20 ft shorter 25
Entertain an Audience Special
Balancing

You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows:

 Being Attacked while Balancing: You are considered off-guard while balancing, since you can’t move to avoid a blow. If you have 5 or more ranks in Acrobatics, you aren’t considered off-guard while balancing. If you take damage while balancing, you must make another Acrobatics check against the same DC to remain standing.

Accelerated Movement: You can try to walk across a precarious surface more quickly than normal. If you accept a –5 penalty, you can move your full speed as a minor action. You may also accept this penalty in order to charge across a precarious surface.

Tumbling

If you have 4 or more ranks in Acrobatics, you can tumble past enemies to make yourself harder to hit. You can’t tumble if your speed has been reduced by encumbrance and difficult terrain can make tumbling much harder.

Tumble Past an Enemy: You can tumble at half speed as part of your movement, nimbly dodging reaction attacks while doing so. You gain your Acrobatics Bonus (including all other modifiers from armor, rough terrain, etc.) to AC during your movement. This helps you avoid any reaction attacks your movement might provoke. If you use this ability while tumbling through an enemy (see below), your bonus is reduced by 5.

Tumble Through an Enemy's Space: If you succeed on a DC 20 Acrobatics check, you can move through an enemy's space. This movement still provokes reaction attacks normally.

Landing after a Fall

You can treat a fall (see ???) as if it were 10 feet shorter if you succeed on a DC 15 Acrobatics Check. If you succeed on a DC 25 check, you can treat the fall as if it were 20 feet shorter.

Entertaining an Audience

You can use the Acrobatics skill to amuse an audience, as though using the Perform skill.