False Life
Necromancy (White)
Tier: 1
Components: Verbal, Somatic
Casting Time: 1 major action
Range: Touch
Target: creature touched
Duration: 10 minutes/level
Saving Throw: None
The pain of your wounds vanishes, and you rise again to face your foes.
The touched creature no longer feels its wounds. It gains 1d10+1 temporary hp, and takes no penalties from being bloodied or wounded.
If the subject becomes staggered, it requires a DC 10 Wisdom check to realize the severity of its wounds. A creature who fails to notice is likely to attempt a strenuous action and collapse from the strain.
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