Hold Person

Enchantment
Tier: 3
Components: Verbal, Somatic
Casting Time: 1 major action
Range: 40 ft
Target: One humanoid creature
Duration: 5 rounds (D); see text
Saving Throw: Spell negates; see text
Instantly, the intruder freezes where he stands, his face full of rage and fear.

The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke reaction attacks.)

A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can’t swim and may drown.