Summon Elemental
Summoning [air, earth, fire or water]
Tier: 1
Components: Verbal, Somatic, Material
Casting Time: 1 round
Range: 40 ft
Effect: One summoned elemental
Duration: 2 rounds, +1 round/level
Saving Throw: None
You drop the torch, and it bursts into life. A man-sized whirlwind of fire and smoke surges forward, the grass smoldering under its feet.
This spell summons a Lesser Elemental of a type you choose. It appears where you designate and acts immediately, on your turn. You cannot summon an elemental into an environment which cannot support it (non-flying elementals cannot be summoned in midair, fire elementals cannot be summoned into water, etc).
The spell compels the elemental to serve you for its duration. It attacks creatures which threaten you to the best of its ability; if you can communicate with it, it will obey your instructions (most summoners learn at least a few words of the primordial languages, such as “attack” or “stop”).
Instead of summoning an elemental with this spell, you can cast it on any elemental you know how to summon, gaining control over the target for the duration of the spell. If another caster with control tries to command the same elemental, you must make opposed charisma checks. If neither of you hit DC 10, the elemental goes berserk.
Dispel magic ends your control over the conjured elemental, but does not banish it.
Augmentation:
If you cast this as a tier 2 spell, you can summon or command one Common Elemental, or 1d2+1 Lesser Elementals.
If you cast this as a tier 3 spell, you can summon or command one Greater Elemental, 1d2+1 Common Elementals, or 1d4+1 Lesser Elementals.
If you cast this as a tier 4 spell, you can summon or command one Elder Elemental, 1d2+1 Greater Elementals, or 1d4+1 Common Elementals.
Material Component:
A tiny amount of the element to be summoned (a pebble, a drop of water, etc).
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