Daze

Enchantment
Tier: 0
Components: Verbal, Somatic
Casting Time: 1 major action
Range: 40 ft
Target: One creature of 4 HD or less
Duration: 1 round
Saving Throw: Charm negates
Just as he raises his axe to finish your ally, the orc pauses, confused.

This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it.


Augmentation:
If you cast this as a tier 2 spell, it can affect creatures of any type with 6 or fewer HD.