Greater Vision

Enchantment
Tier: 3
Components: Verbal, Somatic
Casting Time: 1 minute
Range: See text
Target: Creature known to you
Duration: 1 round
Saving Throw: Spell negates
Focusing your will on the distant merchant, you send her the warning: fire, blood in the dust, and the rider with the eyeless helm.

This spell forces upon the target a brief vision of your design. The images, sights, and sounds last for about 6 seconds, but much can be conveyed in this time. This vision replaces the target’s own senses for as long as the vision lasts (the target is dazed while receiving the vision. A creature who succeeds on its save is not dazed, and receives only a fleeting glimpse of the intended vision.

This spell can target a creature at any distance, and even on a different plane. You must have some sort of connection with the target for this spell to work. The difficulty of the save depends on how well you know the subject and what sort of physical connection you have to that creature.

Knowledge Save Modifier

None (you must have some connection)

+10

Secondhand (you have heard of the subject)

+5

Firsthand (you have met the subject)

+0

Familiar (you know the subject well)

-5

Connection Save Modifier

Likeness or picture

-2

Possession or garment

-4

Body part, lock of hair, bit of nail, etc. OR arcane mark placed on subject

-10