Choosing a Class
Basics
When a character gains a level, they must select one of the following classes. They can choose to continue advancing their original class, or take a different path and become a multiclass character.
Aristocrats are the rich and privileged, often called to fight in war but equally at home in situations of courtly intrigue. Their wealth and legitimacy make them welcome companions when they dabble in adventuring.
Barbarians are fearsome warriors, who can become especially deadly during brief periods of rage.
Fighters are dedicated to their craft; whether formally trained or self taught, they can master numerous techniques.
Mages understand that knowledge is power. They master ancient magical traditions through intense study.
Rangers are expert trackers and survivors, skilled in combat and with a surpassing knowledge of wild places.
Rogues are thieves, assassins, and specialists. In combat, they can make deadly use of sneak attacks.
Multiclass Characters
When a character gains a level in a different class, they gain hit points, skill points, proficiencies, and other class features as normal for that class. There is no penalty for having multiple classes, but you can still only take up to six levels.
Epic Level Characters
A sixth level character has achieved the pinnacle of their ability, and no longer advances normally. When a character of sixth level gains enough experience to level up, they can gain an epic level or retrain one of their normal levels to another class. Epic class levels do not improve saves or grant skill points or class features. Instead, each epic level grants one feat, one skill point, and one HP. Max skill ranks increase every other level (see below).
General Progression
No matter your class, you still gain a few bonuses as your level increases. These general benefits are outlined in the following table:
Level | Class Skill Max Ranks | Cross-Class Skill Max Ranks | Feats | Ability Score Increases |
1st | 4 | 2 | 1st | |
2nd | 5 | 2.5 | ||
3rd | 6 | 3 | 2nd | |
4th | 7 | 3.5 | +1 to any ability | |
5th | 8 | 4 | ||
6th | 9 | 4.5 | 3rd | |
Epic | +.5 | +.5 | +1 per level | +1 at 8th, 12th, etc |
1 Comment
add a section explaining each part of the class: hp, recovery dice, skills, bonuses, etc.