Glamer
Illusion (Glamer)
Tier: 2
Components: Verbal, Somatic
Casting Time: 1 major action
Range: 40 ft
Target: One object, see text
Duration: 1 hour/level
Saving Throw: None, see text
You pass your hand over the cluttered desk and watch as the books and papers turn to dust and cobwebbed debris.
This spell alters the appearance of the target object, which can be no larger than small size (or a small section of a larger object). When you change the appearance of the target object, you can also change the appearance of things within a 5 ft radius (this volume is roughly shapeable: you could completely change something 10 ft tall as long as it was quite thin). The target object acts as a kind of “keystone” for the glamer; any other glamered objects which leave the 5 ft radius are no longer affected by the spell.
When you cast this spell, you determine how the target object and anything within its area are changed. The illusions can move in simple, believable ways (like a clock ticking, or leaves waving in the wind). You could make a bare wall appear to be covered in paintings, an empty dish appear to be full of food, a dead plant appear to be alive, or a body appear to be a pile of stones. You can only alter a thing’s apparent size by about ten percent. This spell can’t produce illusions of extreme detail (like changing the text on every page of a book to the text of a different book); as a general rule, it can produce anything you can visualize in the casting time of the spell (such as a book with the same word written on every page). Once you have finished casting the spell, you can’t change the appearance of the primary target or anything within its area without casting this spell again.
The changes made by this spell are so perfect that they are usually impossible to detect without physically interacting with the object. If a creature interacts with an object in a way which might give away its nature (such as wielding a sword which has been made to appear rusty and damaged), they are entitled to a perception check against your spell save DC. If they interact with an object in such a way that it is obvious it cannot be what it appears to be (such as finding a stone to weigh just ounces, or trying to drink from an empty fountain) the spell immediately ends for that object, and the creature is entitled to a Spell save to end the entire illusion.
Augmentation:
If you cast this as a tier 3 spell, the radius within which you can designate secondary objects is increased to 15 ft.
If you cast this as a tier 4 spell, the radius within which you can designate secondary objects is increased to 20 ft. Additionally, the spell can target a willing creature, and affect other willing creatures as secondary targets.
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