Magic Circle
Abjuration (Ward)
Tier: 3
Components: Verbal, Somatic, Material
Casting Time: 1 minute
Range: Touch
Effect: Cylindrical ward with a radius of up to 5 ft.
Duration: 10 minutes/level
Saving Throw: No
The demon prowls beyond the circle. You huddle within it, terrified of what you’ve summoned. At least you’re safe. For now.
When you cast this spell, you trace out a continuous circle of silver salts. Invested with magic, this circle is a magical barrier against the unnatural. Magic Circles are commonly used both defensively (to keep creatures out) and to trap creatures inside.
Fey, outsiders and undead are unable to physically move across the boundary of the spell; such creatures who unknowingly attempt to cross the barrier take 1d6 damage per 2 caster levels. The boundary also stops these creatures from using mind affecting magic on targets across the barrier. They are not prevented from using ranged attacks and magic, or even melee attacks if an enemy should stray close enough.
If the circle of silver is broken, even slightly, the ward is rendered ineffective. The trapped creature can do nothing to disturb the circle, but to everyone else the circle is nothing but powdered silver.
You can cast this spell on an existing circle to renew its duration. Over time, powerful creatures will corrode the silver if it is not replaced, making long-term containment difficult.
Material Component
Silver salts, for the drawing of the circle. Salt can be used as an alternative, but a creature can test the barrier by making a Spell Save against the barrier as a full round action. If they succeed, the spell ends.
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