Feats by Category
General Feats
Bodyguard
BCB +3
You can defend an ally while fighting normally.
Body Slam
BCB +1, Strength 13, Improved Bull Rush
You deal extra damage when you slam enemies into solid objects.
Close-Quarters Fighting
BCB +3
You are skilled at fighting off enemies who try to grab you.
Combat Expertise
BCB +1, Dexterity 11, Intelligence 11
You can fight defensively, at the expense of accuracy. You can also take an additional reaction each round.
Dash
None
Your speed increases by 5' while you are lightly armored and encumbered.
Dodge
Dexterity 13
You gain a +1 dodge bonus to AC against one enemy. You can also take an additional reaction each round.
Endurance
Constitution 13
You can hold fast in tough times, remaining fresh when others would be worn down.
Favored Enemy
Ranger 1 OR BCB +3, Survival: 6 ranks
You specialize in fighting a particular organization or kind of creature.
Flick of the Wrist
Dexterity 17, Sleight of Hand: 5 ranks, Quick Draw
You can quickly draw and attack with a light weapon to catch an enemy off-guard.
Great Fortitude
Constitution 11
You gain a +2 bonus on Death saves, checks against disease and poison, and +1 hp per level.
Improved Bull Rush
BCB +1, Strength 13
You gain a +4 bonus on bull rush attempts, and their reaction attack is at -4.
Improved Desperate Attack
Strength 13
You can spend a recovery die to add it as bonus damage if your desperate attack hits.
Improved Disarm
Intelligence 13
You are adept at disarming your enemies.
Improved Dodge
Dexterity 13, Dodge
You can focus on an additional enemy, or double your focus on one enemy to gain a +2 dodge bonus.
Improved Drive Back
BCB +1
When you drive an enemy back with a polearm, you can attack them even if they move.
Improved Feint
BCB +1, Intelligence 13
You can make a bluff check to feint in combat as a minor action.
Improved Grapple
BCB +1
You gain a +4 bonus on grapple checks, and you no longer provoke reaction attacks when you start a grapple.
Improved Sunder
BCB +1, Strength 13
You gain a +4 bonus on sunder attempts, and you no longer provoke reaction attacks.
Improved Trip
BCB +1
You gain a +4 bonus on trip attempts. Gain a free attack when you trip an enemy.
Improved Unarmed Strike
BCB +1
You count as armed, even when empty-handed.
Iron Will
None
You gain a +2 bonus on Charm and Fear saves. You can spend recovery dice to overcome fear and exhaustion.
Last Stand
Base Fear Save +3
You can deal more damage and shrug off blows while bloodied.
Lightning Attack
Spring Attack
Enemies you spring attack are caught off-guard.
Lightning Reflexes
Dexterity 11
You gain a +2 bonus on Reflex saves. When you would be struck, you can sometimes avoid the blow at the cost of leaving yourself open.
Lunging Strike
BCB+3
As a full round action, you can make a melee attack with +5 ft reach.
Mage Hunter
BCB+3, Dexterity 13, Step Up
You are well-practiced at countering spellcasters.
Martial Weapon Proficiency
None
You are become proficient with the chosen class of martial weapon.
Nimble Combatant
Speed 30 ft or higher
You gain a +1 bonus on attacks and AC against slower enemies.
Opportunist
Dexterity 15 or Improved Sneak Attack
You can make sneak attacks against enemies you flank.
Quick Draw
Dexterity 11
You can draw a weapon as part of another action.
Roll With It
BCB+3, Constitution 13, proficiency with heavy armor
You can use your heavy armor to shrug off some damage.
Run
Constitution 11
You move faster when you run or charge.
Simple Weapon Proficiency
None
You gain proficiency with all simple weapons.
Skill Focus
None
You gain a +3 bonus on a chosen skill, and a +4 bonus within a narrow specialty.
Spring Attack
BCB +4, Dash or Nimble Combatant
You can split your move before and after a melee attack.
Stalwart
None
You gain a +4 bonus to resist Bull Rush and Trip attempts.
Step Up
BCB +3, Dexterity 13
You can keep up with enemies who shift away from you. You can also take an additional reaction each round.
Track
Survival 4 ranks
You gain a +4 bonus to track creatures, and you can move faster while tracking.
We Must Go On
Charisma 13
You can inspire your allies to carry on, despite danger and exhaustion.
Combat Style Feats
Aggressive Shield Style
BCB +2, Shield Proficiency
You can trade your shield's AC bonus for an equal bonus on an attack.
Berserker Style
BCB +2, Strength 15
You can disorient your enemies with repeated blows from your axes.
Cleave
BCB +1, Strength 13
You gain an extra attack after dropping or critting a target with a two handed slashing or bludgeoning weapon. You also gain an extra reaction.
Crushing Force
BCB +2, Strength 15
When you attack with bludgeoning weapons, you can deal damage equal to your strength bonus even if you fail to overcome the target's armor.
Forced Opening
BCB +2, Strength 13
You can use the superior leverage of your two-handed weapon to break open an enemy's defenses.
Graceful Combatant
BCB +1, Dexterity 13
The longsword or quarterstaff becomes a finesse weapon for you (though you can't finesse a longsword in one hand), and can be used with riposte.
Half Sword
BCB +2, Weapon Focus (longsword or greatsword)
You can threaten enemies with your blade even while on the defensive.
Improved Drive Back
BCB +1
When you drive an enemy back with a polearm, you can attack them even if they move.
Improved Unarmed Strike
BCB +1
You count as armed, even when empty-handed.
Main Gauche Style
BCB +2
You can use your sword and dagger together to bolster your defenses and disarm enemies.
Quick Staff Style
BCB +2
You can use your quarterstaff to quickly punish enemies you strike.
Riposte
Dexterity 13, Dodge
You can launch instant counter-attacks while fighting with a sword in one hand and nothing in the other.
Spinning Spear Style
BCB +2, Dexterity 15
You can use your spear like a quarterstaff, dealing bludgeoning damage.
Sundering Axe
BCB +1, Strength 13, Improved Sunder
When you successfully sunder an item with your axe, you can instantly follow up with an attack.
Surprising Counter
Dexterity 13, Dodge, Riposte
Your riposte attacks catch the enemy off-guard.
Sword and Buckler Style
BCB +2
You can use your buckler in tandem with your blade, bypassing the defenses of other duelists.
Twin Daggers Style
BCB +2
You can use your twin daggers to feint more quickly than other weapons.
Twin Swords Style
BCB +2
You can use your twin swords to bolster your defenses and cut your enemies to pieces.
Weapon Focus Feats
Broad Training
BCB +1, Weapon Focus
Your weapon focus feats now apply to all weapons of their class.
Weapon Focus
BCB +1, Proficiency with selected weapon
You gain a +1 bonus on attack and damage rolls with the selected weapon.
Ranged Combat Feats
Brutal Throw
Strength 13
You can use your Strength bonus instead of your Dexterity bonus on attack rolls with thrown weapons.
Far Shot
Dexterity 13
Your ranged attacks are more accurate at range.
Improved Point Blank Shot
BCB +4, Point Blank Shot
Crossbows deal an extra damage die against targets within 30 ft.
Improved Take Aim
Dexterity 13
Any hit you score with an aimed attack is a critical hit.
Instant Adjustment
Dexterity 15, BCB +4, Weapon Focus (shortbow)
You can perfectly predict the flight of your arrows, adjusting your aim and firing again before the first shot has landed.
Overdraw
Strength 13, Weapon Focus (longbow)
If you fire your longbow only once in a round, you deal extra damage equal to your strength bonus.
Point Blank Shot
None
When you make a ranged attack, you can add your dexterity bonus to damage against targets within 30 ft.
Powerful Shot
Strength 13, Weapon Focus (longbow)
Instead of a d8, you can use a d12 for your longbow's damage within 1 range increment.
Power Throw
Strength 13, Brutal Throw
You can throw your weapons with extraordinary strength, at the expense of accuracy.
Precise Shot
Dexterity 13
You can fire into a melee without taking a -4 penalty on your attacks.
Ranged Feint
Intelligence 13, Point Blank Shot, Precise Shot
You can feint with a ranged weapon.
Ranged Flanker
Precise Shot
You can flank targets within 30 ft with your thrown weapons.
Rapid Reload
Dexterity 13
You can load a crossbow as a major action, instead of a full round action.
Shot on the Run
BCB +4, Dash or Nimble Combatant
You can split your movement before and after a ranged attack.
Zen Archery
Wisdom 13
You can use your wisdom bonus on ranged attacks in place of your dexterity bonus; when you take aim, you can ignore cover.
Shield Feats
Active Shield Defense
Dexterity 13, Combat Expertise
You can rely on your shield so that you threaten enemies even while you're on the defensive.
Aggressive Shield Style
BCB +2, Shield Proficiency
You can trade your shield's AC bonus for an equal bonus on an attack.
Block Arrow
Dexterity 13, Shield Proficiency
You can react instantly to catch arrows with your shield.
Shieldmate
BCB +1
You grant adjacent allies your shield bonus to AC.
Shield Push
Strength 13
Your shield grants you a +2 bonus on bull rush attempts and you no longer provoke reaction attacks from the defender.
Sword and Buckler Style
BCB +2
You can use your buckler in tandem with your blade, bypassing the defenses of other duelists.
Reaction Feats
Active Shield Defense
Dexterity 13, Combat Expertise
You can rely on your shield so that you threaten enemies even while you're on the defensive.
Block Arrow
Dexterity 13, Shield Proficiency
You can react instantly to catch arrows with your shield.
Bodyguard
BCB +3
You can defend an ally while fighting normally.
Cleave
BCB +1, Strength 13
You gain an extra attack after dropping or critting a target with a two handed slashing or bludgeoning weapon. You also gain an extra reaction.
Combat Expertise
BCB +1, Dexterity 11, Intelligence 11
You can fight defensively, at the expense of accuracy. You can also take an additional reaction each round.
Combat Intuition
Wisdom 13, Sense Motive 4 ranks
You can read your opponent's movements to better protect yourself against their attacks. You can also take an additional reaction each round.
Combat Reflexes
Dexterity 15
You gain a +2 bonus on reaction attacks, can take reactions while off-guard, and you can take an additional reaction each round.
Half Sword
BCB +2, Weapon Focus (longsword or greatsword)
You can threaten enemies with your blade even while on the defensive.
Last Stand
Base Fear Save +3
You can deal more damage and shrug off blows while bloodied.
Lightning Reflexes
Dexterity 11
You gain a +2 bonus on Reflex saves. When you would be struck, you can sometimes avoid the blow at the cost of leaving yourself open.
Quick Staff Style
BCB +2
You can use your quarterstaff to quickly punish enemies you strike.
Riposte
Dexterity 13, Dodge
You can launch instant counter-attacks while fighting with a sword in one hand and nothing in the other.
Roll With It
BCB+3, Constitution 13, proficiency with heavy armor
You can use your heavy armor to shrug off damage.
Spellbreaker
Dexterity 13, Mage level 3
You can react quickly to unravel incoming spells. You can also take an additional reaction each round.
Step Up
BCB +3, Dexterity 13
You can keep up with enemies who shift away from you. You can also take an additional reaction each round.
Sundering Axe
BCB +1, Strength 13, Improved Sunder
When you successfully sunder an item with your axe, you can instantly follow up with an attack.
Spell Focus Feats
Binding Frost [Cold Focus]
Mage level 3
Your cold spells leave your enemies frozen to the ground.
Channeled Bolt [Electricity Focus]
Mage level 3
You can focus the power of your lightning spells to deal more damage.
Fire Mastery
Any [Fire Focus] feat
You gain a +1 bonus to your caster level when casting fire spells.
Hidden Enchantment
Bluff 4 ranks, Subtle Spell
You can make your enchantments and illusions almost undetectable, and off-guard creatures take a -2 penalty on saves against your mind-affecting spells.
Ice Mastery
Any [Cold Focus] feat
You gain a +1 bonus to your caster level when casting cold spells.
Lightning Mastery
Any [Electricity Focus] feat
You gain a +1 bonus to your caster level when casting electricity spells.
Lingering Flames [Fire Focus]
Mage level 3
If a target takes damage from one of your fire spells, they take 1d6 damage one round later.
Malleable Illusions
None
You can alter your illusions after they have been cast.
Opportunistic Necromancy
None
Bloodied creatures take a -2 penalty on saves against your necromancy spells; wounded creatures take a -4 penalty instead.
Overwhelming Shock [Electricity Focus]
Mage level 3
If you wound an enemy with an electricity spell or deal half their hp in damage in a single blow, they are knocked back 5 ft and fall prone.
Piercing Cold [Cold Focus]
Mage level 3
Any creature which takes damage from one of your cold spells is bloodied.
Scorching Flames [Fire Focus]
Mage level 3
Your fire spells bypass damage resistance.
Power Focus
None
You cast your chosen spell at +1 CL, and the save DC is increased by 1.
Subtle Spell
Concentration 4 ranks
You can ignore verbal and somatic components when casting a spell. Casting a spell in this way takes a full round action, but it is much less obvious.
Racial Feats
Blood Vengeance
BCB +3, Half Orc
When an enemy deals enough damage to leave you bloodied or wounded, you can spend a reaction to make a melee attack. If this attack hits, it deals extra damage equal to your strength bonus.
Diverse Runes
Dwarf, Heavy Armor Proficiency, Level 3
You can inscribe your armor with more runes of power.
Second Skin
Dwarf, Runed Armor
Your runed armor has an uncanny ability to protect your life.
Vicious Cleave
Half Orc, Cleave
When you a free attack with your cleave feat, the target is off-guard against these attacks.
Aristocrat Feats
Improved Leadership
Aristocrat level 1, Charisma 13
The recovery dice you grant your allies are maximized.
Barbarian Feats
Burst of Fury
Rage Ability
As a free action, you can spend one recovery die to gain all the benefits of your rage for your turn.
This brief rage does not leave you fatigued, nor does it count against your rages/day.
Fighter Feats
Greater Weapon Focus
Epic, Fighter 6, Weapon Focus
You gain an additional +1 bonus on attacks and damage with the chosen weapon.
Inspiring Bravery
Charisma 13, Bravery +2
Allies within 30 ft of you gain your bravery bonus, as long as you are conscious and have not succumbed to fear yourself.
Martial Instruction
Charisma 13, Fighter level 2
As a major action, you can grant an ally who can hear you the use of one of your feats for one round.
Mage Feats
Arcane Consumption
Constitution 13, Endurance
You can empower your spells by pouring your own life force into them.
Arcane Mastery
CL 6, Epic, Special
Your Caster Level improves by 1.
Channeled Strike
CL 1, BCB +1
You can channel raw magical power through your weapon.
Combat Casting
BCB +1
You can use a weapon or shield to protect yourself while you cast spells.
Diverse Insights
Mage Level 4
You have studied a second magical tradition, broadening your understanding of magic.
Epic Spell
Epic Mage
You can learn one spell of up to tier 4.
Improved Spell Mastery
Epic Mage
You can master more low-tier spells, or one tier 3 spell.
Practiced Spellcaster
Spellcraft 4 ranks
Your caster level increases by four, up to a maximum of your level (this is useful for multiclass characters).
Spellbreaker
Dexterity 13, Mage level 3
You can react quickly to unravel incoming spells. You can also take an additional reaction each round.
Ranger Feats
Additional Favored Domain
Epic Ranger
You gain an additional favored domain, or improve your bonuses in a previously chosen domain.
Favored Enemy
Ranger 1 OR BCB +3, Survival: 6 ranks
You specialize in fighting a particular organization or kind of creature.
Rogue Feats
Opportunist
Dexterity 15 or Improved Sneak Attack
You can make sneak attacks against enemies you flank.
Epic Feats
Arcane Mastery
CL 6, Epic, Special
Your Caster Level improves by 1.
Combat Focus
Epic, Weapon Focus, Broad Training
You gain a +1 bonus on all attack rolls.
Epic Spell
Epic Mage
You can learn one spell of up to tier 4.
Improved Spell Mastery
Epic Mage
You can master more low-tier spells, or one tier 3 spell.
Martial Mastery
BCB +6, Epic, Special
Your BCB improves by 1.
Practiced Warrior
BCB +4, Epic, Combat Focus
You gain the Swift Attack ability.
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