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  • Winds of Ruin

  • Introduction

  • Character Sheet

  • Races

    • Humans

    • Dwarves

    • Half Orcs

    • Humans v2

  • Classes

    • Choosing a Class

    • Aristocrat

    • Barbarian

    • Fighter

    • Mage

    • Ranger

    • Rogue

  • Skills

    • How Skills Work

    • List of Skills

  • Feats

    • Learning Feats

    • Feats by Category

  • Equipment

    • Wealth and Money

    • Weapons

    • Armor

    • Adventuring Gear

  • Combat

    • Combat Basics

    • Actions in Combat

    • Movement and Positioning

    • Combat Modifiers

    • Combat Maneuvers

  • Adventuring

    • Exploration

    • Downtime

  • Magic

    • Mage Spell List

    • Magic Rules

    • Traditions

    • Ranger Spell List

  • Index: Feats

    • Active Shield Defense

    • Additional Favored Domain

    • Favored Enemy

    • Aggressive Shield Style

    • Arcane Consumption

    • Arcane Mastery

    • Binding Frost [Cold Focus]

    • Block Arrow

    • Blood Vengeance

    • Bodyguard

    • Body Slam

    • Broad Training

    • Brutal Throw

    • Burst of Fury

    • Channeled Bolt [Electricity Focus]

    • Cleave

    • Close-Quarters Fighting

    • Combat Casting

    • Combat Expertise

    • Combat Reflexes

    • Combat Focus

    • Crushing Force

    • Dash

    • Diverse Insights

    • Diverse Runes

    • Dodge

    • Epic Spell

    • Endurance

    • Far Shot

    • Fire Mastery

    • Flick of the Wrist

    • Forced Opening

    • Graceful Combatant

    • Greater Weapon Focus

    • Great Fortitude

    • Half Sword

    • Hidden Enchantment

    • Ice Mastery

    • Improved Bull Rush

    • Improved Desperate Attack

    • Improved Dodge

    • Improved Drive Back

    • Improved Feint

    • Improved Grapple

    • Improved Point Blank Shot

    • Improved Spell Mastery

    • Improved Sunder

    • Improved Take Aim

    • Improved Trip

    • Improved Unarmed Strike

    • Inspiring Bravery

    • Instant Adjustment

    • Iron Will

    • Last Stand

    • Lightning Mastery

    • Lightning Reflexes

    • Lingering Flames

    • Lunging Strike

    • Mage Hunter

    • Main Gauche Style

    • Malleable Illusions

    • Martial Instruction

    • Martial Mastery

    • Martial Weapon Proficiency

    • Nimble Combatant

    • Opportunist

    • Opportunistic Necromancy

    • Overdraw

    • Overwhelming Shock [Electricity Focus]

    • Piercing Cold

    • Point Blank Shot

    • Power Throw

    • Power Shot

    • Practiced Spellcaster

    • Practiced Warrior

    • Precise Shot

    • Quick Draw

    • Quick Staff Style

    • Ranged Feint

    • Ranged Flanker

    • Riposte

    • Roll With It

    • Run

    • Scorching Flames [Fire Focus]

    • Second Skin

    • Shieldmate

    • Shield Push

    • Shot on the Run

    • Simple Weapon Proficiency

    • Skill Focus

    • Power Focus

    • Spring Attack

    • Stalwart

    • Step Up

    • Subtle Spell

    • Sundering Axe

    • Surprising Counter

    • Sword and Buckler Style

    • Track

    • Twin Daggers Style

    • Twin Swords Style

    • Weapon Focus

    • Weapon Specialization

    • Vicious Cleave

    • Zen Archery

    • Rapid Reload

    • Spellbreaker

    • Channeled Strike

    • Improved Disarm

    • We Must Go On

    • Improved Leadership

    • Combat Intuition

    • Lightning Attack

    • Spinning Spear Style

    • Berserker Style

  • Index: Traditions

    • Hedge Wizards

    • The Untiring

    • The Blue Wizards

    • Runescribes

    • Flesh Shaper

    • Tradition Concepts

    • The Elicine Monks

  • Index: Spells

    • Absorb Strength

    • Acid Arrow

    • Alarm

    • Alter Magic Aura

    • Animate Dead

    • Anticipate Attack

    • Arc of Vengeance

    • Arcane Mark

    • Arcane Lock

    • Arcane Sight

    • Arrow Deflection

    • Blast of Force

    • Blindness

    • Blur

    • Burning Hands

    • Burst of Frost

    • Burst of Sparks

    • Charm

    • Clairvoyance

    • Clinging Lightning

    • Close Wounds

    • Command

    • Command Undead

    • Conjure Ice

    • Continual Flame

    • Counterspell

    • Create Image

    • Curse of Weakness

    • Daylight

    • Dancing Lights

    • Darkness

    • Daze

    • Death Armor

    • Deflect

    • Despair

    • Detect Magic

    • Detect Metal

    • Detect Secret Doors

    • Detect Thoughts

    • Detect Undead

    • Discern North

    • Dismissal

    • Dispel Magic

    • Displacement

    • Distract

    • Embrittle

    • Energy Shield

    • Enlarge Item

    • Enthrall

    • Erase

    • Entice Gift

    • Explosive Runes

    • False Life

    • Feather Fall

    • Figment

    • Fireball

    • Fireburst

    • Gentle Repose

    • Ghost Sound

    • Ghoul Touch

    • Glamer

    • Glyph of Warding

    • Greater Vision

    • Hailstorm

    • Heal

    • Heroism

    • Hold Person

    • Hold Portal

    • Ice Dagger

    • Inescapable Swarm

    • Instant Summons

    • Invigorate

    • Know Time

    • Levitate

    • Light

    • Lightning Bolt

    • Locate Object

    • Mage Hand

    • Magic Circle

    • Magic Missile

    • Malevolent Miasma

    • Manipulate Fire

    • Marking Ward

    • Mark of Truth

    • Mask

    • Mending

    • Minor Creation

    • Minor Illusion

    • Minor Ward

    • Mirror Image

    • Muffle

    • Nondetection

    • Obscuring Mist

    • Peaceful Sleep

    • Prestidigitation

    • Protection from Energy

    • Rage

    • Rebuke

    • Resistance

    • Rust Ray

    • Scorching Ray

    • Sense Life

    • Sensory Deprivation

    • Shape Metal

    • Shape Stone

    • Shatter

    • Shelter

    • Shocking Grasp

    • Shrink Item

    • Silence

    • Sleep

    • Sleet Storm

    • Stay the Hand

    • Steeldance

    • Stolen Breath

    • Stoneskin

    • Suggestion

    • Summon Elemental

    • Summon Daemon

    • Summon Elemental Sprite

    • Summon Servitor

    • Telekinesis

    • Theft

    • Tireless Vigil

    • Touch of Fatigue

    • Touch of Peace

    • Touch of Rust

    • Tremor

    • True Strike

    • Unseen Servant

    • Vampiric Touch

    • Veil of Shadows

    • Vision

    • Warp

    • Water Breathing

    • Weaken

    • Wind Wall

    • Ice Blade

    • Shardstorm

    • Heartfreeze

    • Presence of Arnis

    • Oath of Arnis

    • Chamber Ward

    • Rune of Forgefire

    • Rune of Sealing

    • Rune of Protection

    • Rune of Darkness

    • Rune of Light

    • Rune of Destruction

    • Rune of True Striking

    • Rune of Deflection

    • Master Rune of Sealing

    • Rune of Blasting

    • Rune of Binding

    • Master Rune of Destruction

    • Rune of Fury

    • Master Rune of Wrath

    • Master Rune of Negation

    • Disguise Self [WIP]

    • Entangle

    • Wind Guided Arrows

    • Blizzard Strike

    • Soulfrost

    • Claws of Arrak

    • Transfusion

    • Weapons of the Beast

    • Aspect of the Beast

  • Index: Skills

    • Acrobatics

    • Appraise

    • Bluff

    • Climb

    • Concentration

    • Craft

    • Decipher Script

    • Diplomacy

    • Disguise

    • Escape Artist

    • Fly

    • Forgery

    • Gather Information

    • Handle Animal

    • Heal

    • Intimidate

    • Lore

    • Perception

    • Perform

    • Profession

    • Ride

    • Search

    • Sense Motive

    • Sleight of Hand

    • Spellcraft

    • Stealth

    • Survival

    • Swim

    • Tamper

Books
Winds of Ruin
Index: Traditions

Index: Traditions

Hedge Wizards

Practical Magic Though they make up a majority of who wield magic, hedge wizards are not members...

The Untiring

Seekers of the Blade The Untiring are wandering warriors who scour the north for the sword of th...

The Blue Wizards

Loremasters of the North The Blue Wizards are famous throughout the north as sages; their dark b...

Runescribes

Runes of Power Deep within their mountains, the dwarves keep alive an ancient magical tradition....

Flesh Shaper

(Who are these guys?) ??? History ??? Game Rules Restrictions: Wisdom is your spellcasting ...

Tradition Concepts

Knights of the Pyre focus heavily on Fire magic, little utility Initiate Concept: Pyromancy - ...

The Elicine Monks

The Black Monastery On the north shore of Lake Diada in Freemarch, there is a walled Monastery. ...

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Created 1 year ago by Morgan Wilson
Updated 1 year ago by Morgan Wilson
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