Absorb Strength

Necromancy (White)
Tier: 1
Components: Verbal, Somatic
Casting Time: 1 major action
Range: Touch
Target: Dying creature touched
Duration: 10 minutes per HD of subject; see text
Saving Throw: Death partial; see text
The man grows still, and you grow stronger.

Your touch drains away the last of a creature’s life force, fuelling your own power. The creature must make a Death save or die. If the creature dies, you gain 1d8 temporary hit points and a +2 bonus to Strength. This effect lasts for 10 minutes per HD of the subject.

If the creature succeeds on its save, the spell does not kill it, but it must make a new save each round for as long as you choose to concentrate on the spell.


Augmentation:
If you cast this as a tier 2 spell, you also regain 1 recovery die when you kill the target.