Fighter

[description]

Features by Level:

Level Class Features Base Combat Bonus Charm Save Reflex Save Death Save Fear Save Spell Save
1st Bonus Feat, Bravery +1 +1 +0 +0 +2 +2 +1
2nd Bonus Feat +2 +0 +0 +3 +3 +1
3rd Bravery +2 +3 +1 +1 +3 +3 +2
4th Bonus Feat +4 +1 +1 +4 +4 +2
5th Bravery +3, Swift Attack +5 +1 +1 +4 +4 +2
6th Bonus Feat, Indomitable +6 +2 +2 +5 +5 +3

Class Features:

Hit Points:

Hit Dice: 1D10 per fighter level
Hit Points at first level: 10 + Constitution modifier
Hit Points at higher levels: 6 + Constitution modifier

Proficiencies:

Class Skills: Climb, Gather Information, Intimidate, Lore, Perception, Ride, Survival, and Swim.
Background Skills: Choose any 3.

Skill Points at 1st Level: (4+Int modifier) * 4
Skill Points at Later Levels: 4+Int modifier

Equipment: Fighters are proficient with all simple and martial weapons, and with all types of armor and shields (including tower shields).

Bonus Feats

As they gain experience, fighters develop new techniques and tactics. At every level except 3rd and 5th, fighters gain a bonus combat-related feat. They must still meet any prerequisites.

Bravery

Fighters gain a bonus on their Fear Saves, which increases as they gain experience.

Swift Attack

You can make an attack as a minor action, at a -4 BCB penalty. As part of this action, you can also shift 5 ft before or after the attack.

Your levels in this class stack with all other classes to gain this ability. For example, a 3rd level Fighter/2nd level Barbarian would gain this ability at 5th level.

Indomitable

At sixth level, a fighter’s courage and endurance is truly heroic. A fighter may roll a recovery as a free action, OR reroll a saving throw with a +4 bonus. You become fatigued after the immediate danger has passed (and the adrenaline has faded). Once you use this ability, you cannot use it again until you have taken the rest action (see downtime actions ???).