Mage Spell List [these are common spells; more exist] Cantrips Abjuration Minor Ward - Ward an object against dirt and water.Resistance - Subject gains +1 on saving throws while you concentrate. Alteration Light - Creates a lasting light.Mending - Makes minor repairs on an object.Touch of Rust - Rust spreads from your fingertip. Divination Detect Magic - Touch an object or creature to detect magic on it.Discern North - You know which way is north.Know Time - You know the time until sunrise or sunset.Sense Life - Know how close a creature is to death. Enchantment Daze - Target loses next action.Peaceful Sleep - Creature sleeps peacefully.Vision - Willing target sees brief vision. Evocation Dancing Lights - Creates flying lights.Mage Hand - Move light objects at a distance. Illusion Ghost Sound - Create a phantom sound.Minor Illusion - Create very minor illusions.Muffle - Targets are muffled to others, and all other sound is muffled to them. Necromancy Touch of Fatigue - Living target becomes briefly fatigued.Touch of Peace - Stable creature becomes dying or dying target is killed. Summoning Summon Elemental Sprite - Very small elemental provides heat or cold.Summon Least Servitor - Summoned spirit performs very minor task. Universal Arcane Mark - Inscribes a personal rune (visible or invisible).Prestidigitation - Performs minor tricks. Tier 1 Abjuration Alarm - Wards an area for 2 hours/level.Arrow Deflection - Use your reaction to deflect projectiles.Deflect - Gain +4 shield bonus against incoming melee attack.Hold Portal - Holds door shut.Marking Ward - Warded object marks those who touch it. Alteration Erase - Writing vanishes.Manipulate Fire - Small fires burn faster or slower.Reveal Poison - Causes poisons to emit stinking vapor.Warp - Your touch warp slightly warps matter. Divination Detect Secret Doors - Reveals hidden doors within 60 ft.Detect Undead - Talisman detects undead.Sign - You gain a bonus on your next initiative check.True Strike - Gain a +20 bonus on your next attack roll. Conjuration Burst of Sparks - 10 ft radius burst blinds for 1 round, disorients for 1 round/level.Conjure Ice - Ice spreads from your fingertips.Obscuring Mist - Conjure 20 ft radius cloud of mist, smoke, or steam. Enchantment Charm - One person treats you well.Command - Target must obey your one-word command.Distract - Target is momentarily distracted.Sleep - Creatures with up to 4d6 HP fall unconscious. Evocation Burning Hands - 2d4 fire damage in 20 ft cone.Ice Dagger - Ice shard deals 1d4 cold damage.Magic Missile - Strikes unerringly for 1d4+1 damage.Shocking Grasp - Touch attack deals 1d6 electricity damage. Illusion Create Image - Creates an illusory construct of your design.Mask - You appear beautiful.Veil of Shadows - Shadows conceal subjects. Necromancy Absorb Strength - Kills dying creature, gives you bonuses.Close Wounds - Roll a check to stop touched creature from bleeding out.False Life - Target ignores wounded/bloodied penalties, does not feel its wounds.Spirit Worm - Touched creature takes Con damage each round.Weaken - Subject takes penalty to strength. Summoning Summon Elemental - Summons an elemental for 2 rounds, +1 round/level. Tier 2 Abjuration Arcane Lock - Magically locks a portal or container.Counterspell - Negates spells as they are cast.Nondetection - Protects a creature or object from divinations.Protection from Energy - Subject ignores first 10 points of damage/attack from specified energy type.Unseen Servant - Bind a spirit to create an invisible servant. Alteration Continual Flame - Creates a permanent, heatless flame.Darkness - Lights with a large area are snuffed out or suppressed.Embrittle - Metal becomes easier to damage.Enhance Ability - Subject receives a +4 enhancement bonus to one ability score.Stoneskin - Subject gains +4 armor bonus to AC. Divination Anticipate Attack - Next attack against you takes -15 penalty.Locate Object - Senses direction to an object (specific or type). Conjuration Acid Arrow - Ranged touch attack deals 2d4 acid damage, more over time.Malevolent Miasma - 15 ft radius cloud deals 3d4 nonlethal damage, disorients victims. Enchantment Enthrall - An audience is fascinated by your performance.Entice Gift - Subject gives you what it is holding.Mark of Truth - Marked creature cannot lie.Rebuke - Subject is dazed and then shaken, and has trouble casting spells.Stay the Hand - Causes an attacker to hesitate. Evocation Arc of Vengeance - Touch deals 3d8 damage to those who strike you.Blast of Force - Ray deals 1d6+1 force damage, and target is forced back.Burst of Frost - Cold deals 3d4 damage in a 10 ft radius; may blind.Clinging Lightning - Conductive object or surface deals 1d6 damage/round for 3 rounds.Feather Fall - Reduce a speeding target’s momentum.Scorching Ray - Ranged touch attack deals 3d6 damage, +1d6 next round.Shatter - Sound shatters an object. Illusion Alter Magic Aura - Conceals or changes an item’s magical aura.Blur - You gain concealment or become even harder to see.Figment - You cause a creature to see an illusion of your design.Glamer - Changes an object’s appearance.Mirror Image - Illusory duplicates deceive attacks. Necromancy Blindness - Subject's vision is weakened.Command Undead - Undead creature obeys your commands.Curse of Weakness - Subject is slowed and takes a -2 penalty on attacks and saves.Death Armor - Black fire protects you and creatures who strike you take 1d6+1 damage.Ghoul Touch - Paralyzes target, which exudes a sickening stench.Heal - Heal a wound, at the risk of permanent scarring.Invigorate - Target can immediately roll a recovery.Stolen Breath - Target is sickened for 1 minute.Vampiric Touch - Touch deals 3d4 damage; caster may gain damage as hp. Summoning Summon Daemon - Conjures a daemon. Tier 3 Abjuration Dismissal - Outsider is banished to its own dimension.Dispel Magic - Negates ongoing magical effects and spells.Explosive Runes - Deals 6d6 damage when read.Energy Shield - Shield protects subject, granting energy resistance against one attack.Glyph of Warding - Inscription harms those who pass it.Magic Circle - Circle traps or wards off fey, outsiders, and undead.Shelter - Creates shelter for ten creatures. Alteration Enlarge Item - Object grows to 16 times its size.Rust Ray - Rusts metal objects.Shape Stone - Sculpt stone into a new shape.Shrink Item - Object shrinks to one 16th its size.Water Breathing - Subjects can breathe underwater. Apportation Instant Summons - Specially prepared object appears in your hand.Theft - Small, nearby object is teleported into your hands. Divination Arcane Sight - You see magical auras within 120 feet.Clairvoyance - See or hear at a distance.Detect Metal - Detect large deposits of metal.Detect Thoughts - Listen to surface thoughts. Conjuration Bands of Steel - Creature is trapped or entangled.Minor Creation - Create an object from nothing. Enchantment Despair - Subjects are crippled by despair.Greater Vision - Subject receives vision, regardless of distance.Heroism - Subject is immune to fear, gains +2 morale bonus on attacks, saves, and checks.Hold Person - Humanoid is paralyzed for 1 round/level.Rage - Subject goes berserk, gains combat bonuses.Suggestion - Compels subject to follow stated course of action. Evocation Daylight - 60 ft radius of brilliant light harms undead.Fireball - 5d6 fire damage, 20 ft radius.Hailstorm - 4d6 cold damage in 60 ft cone, 2d6 one round later.Levitate - Subject moves up and down at your direction.Lightning Bolt - 5d6 damage, 120 ft line.Steeldance - One weapon or shield/level orbits you, attacking or defending.Telekinesis - Exert force at a distance.Sleet Storm - Hampers vision and movement.Tremor - Earthquake damages structures, may knock creatures prone.Wind Wall - Deflects arrows, smaller creatures, and gases. Illusion Displacement - Attacks miss subject 50%.Inescapable Swarm - Target believes it is covered in a swarm of insects.Sensory Deprivation - Subject’s senses fail for 1 round/level.Silence - Subject cannot be heard for 1 minute/level. Necromancy Animate Dead - Creates undead skeletons or zombies.Bestow Curse - Touched creature is cursed.Gentle Repose - Preserves one corpse.Tireless Vigil - Sustain yourself without food, water, or rest.