Heroism
Enchantment
Tier: 3
Components: Verbal, Somatic
Casting Time: 1 major action
Range: Touch
Target: Creature touched
Duration: 10 minutes/level
Saving Throw: Spell negates (harmless)
Sometimes, you only need a little push to be a hero.
This spell imbues a single creature with great bravery and morale in battle. The target is immune to fear, and gains a +2 morale bonus on attack rolls, saves, and skill checks.
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