Close Wounds
Necromancy (White)
Tier: 1
Components: Verbal, Somatic
Casting Time: 1 major action
Range: touch
Target: One dying creature
Duration: Instantaneous
Saving Throw: Spell negates (harmless)
The flow of blood slows. His pulse is weak, but steady.
This spell can stabilize a dying creature by stopping the loss of blood. Roll a special check with a +4 bonus against the wound DC. If you succeed, the target becomes stable.
Augmentation:
For each extra spell point you invest, you can increase the bonus on the check by one (up to a maximum bonus of your caster level).
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