Barbarian

[Description--what is this class?]

Features by Level:

Level Class Features Base Combat Bonus Charm Save Reflex Save Death Save Fear Save Spell Save
1st Rage 1/day, Wild Skill +1 +0 +0 +2 +2 +1
2nd Uncanny Dodge +2 +0 +0 +3 +3 +1
3rd Wild Spirit +3 +1 +1 +3 +3 +2
4th Rage 2/day +4 +1 +1 +4 +4 +2
5th Swift Attack +5 +1 +1 +4 +4 +2
6th Die Hard +6 +2 +2 +5 +5 +3

Class Features:

Hit Points:

Recovery Dice: 1D12 per barbarian level
Hit Points at first level: 12 + Constitution modifier
Hit Points at higher levels: 7 + Constitution modifier

Proficiencies:

Class Skills: Climb, Handle Animal, Intimidate, Lore, Perception, Ride, Stealth, Survival, and Swim.
Background Skills: Choose any 2.

Skill Points at 1st Level: (4+Int modifier) * 4
Skill Points at Later Levels: 4+Int modifier

Equipment: Barbarians are proficient with all simple and martial weapons, and with light and medium armor and all shields except tower shields.

Rage

Barbarians can fly into a rage a certain number per times per day, based on their level. Entering a rage is a free action and the rage lasts for six rounds. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued for six rounds. You can only rage once per encounter.

Pick one of the following rage variants. During a rage, barbarians receive the listed benefits.

Berserk Fury Battle Ecstasy

+4 Strength, +4 Constitution

+2 temp hp per level

-2 AC

+4 on Fear and Charm saves

+2 on Death saves

+4 Dexterity, +4 Strength
+4 on Fear and Charm saves
+2 on Death saves
Wild Skill

Barbarians must strengthen their bodies to survive. Choose one of the following abilities:

  • Fast Movement: Your base land speed increases by 5 ft. This ability does not function while carrying a heavy load or wearing heavy armor.
  • Natural Climber: You receive a +4 bonus on all Climb checks. You can always choose to take 10 on climb checks. You can climb at ½ your normal speed, and you retain your are not off guard while climbing.
  • Endurance: You gain the Endurance feat.
Uncanny Dodge

At 2nd level, a barbarian can no longer be caught off-guard, unless the attacker has more rogue levels than the target has barbarian levels, or the barbarian is helpless. 

Wild Spirit

At 3rd level, a barbarian’s strength of will manifests in new ways. Choose one of the following abilities:

  • Fearsome Aspect: +4 bonus on Intimidate checks, may use strength instead of charisma on intimidate checks.
  • Heightened Senses: +4 bonus on Perception checks.
  • Honed Reflexes: +2 Bonus on Reflex saves.
  • Animal Knowledge: +4 bonus on Handle Animal and Ride checks.
  • Stalking Hunter: +4 on Stealth checks.
Swift Attack

You can make an attack as a minor action, at a -4 BCB penalty. As part of this action, you can also shift 5 ft before or after the attack.

Your levels in this class stack with all other classes to gain this ability. For example, a 3rd level Fighter/2nd level Barbarian would gain this ability at 5th level.

Die Hard

You can fight on when others would collapse. When you are staggered by your wounds and take a strenuous action, you remain conscious (and staggered) if you succeed on your Death saving throw. Each time you succeed and remain staggered, you take 1 point of Constitution damage.