Weapons of the Beast

Alteration
Tier: 2
Components: Verbal
Casting Time: 1 major action
Range: Personal
Target: Self
Duration: 10 min/level (D)
Saving Throw: None
The pain in your arms fades, and is replaced with a sensation of primal power.

You transform your body and mind, gaining the use of powerful natural weapons, and the ability to fight like a wild animal. Select one of the following options:

  • Raking strikes: This weapon bloodies any creature it hits. Bloodied creatures are dealt bleeding injuries and take 1d6 damage one round later.
  • Ferocious Charge: When you charge, this weapon deals extra damage equal to your strength bonus. Additionally, whenever you deal damage with a charge attack, you can roll a free trip attempt. This attempt does not provoke reaction attacks, but you can still be tripped yourself if you fail.
  • Gripping Maw: When you hit a target with this weapon, you can spend a reaction to immediately grapple the target. You also gain a +4 bonus on grapple checks.
  • Stalking Strike: This weapon deals an extra 1d6 damage against off-guard targets. You also gain a +4 bonus on intimidate checks.

Each weapon deals 1d6 base damage. You can have multiple weapons at the same time, but you must choose which to use for each attack.