Bluff
Charisma
You can make the outrageous or the untrue seem plausible, or use doublespeak or innuendo to deliver a secret message to another character. The skill encompasses acting, conning, fast talking, misdirection, prevarication, and misleading body language. Use a bluff to sow temporary confusion, get someone to turn and look where you point, or simply look innocuous.
Deception
A Bluff check is opposed by the target’s Sense Motive check. See the accompanying table for examples of different kinds of bluffs and the modifier to the target’s Sense Motive check for each one.
Example Circumstances | Sense Motive Modifier |
The target wants to believe you. “These emeralds aren’t stolen. I’m just desperate for coin right now, so I’m offering them to you cheap.” |
-5 |
The bluff is believable and doesn’t affect the target much. “I don’t know what you’re talking about, sir. I’m just a simple peasant girl here for the fair.” |
+0 |
The bluff is a little hard to believe or puts the target at some risk. “You orcs want to fight? I’ll take you all on myself. I don’t need my friends’ help. Just don’t get your blood all over my new surcoat.” |
+5 |
The bluff is hard to believe or puts the target at significant risk. “This diadem doesn’t belong to the duchess. It just looks like hers. Trust me, I wouldn’t sell you jewelry that would get you hanged, would I?” |
+10 |
The bluff is way out there; it’s almost too incredible to consider. “You might find this hard to believe, but I’m actually a lammasu who’s been polymorphed into human form by an evil sorcerer. You know we lammasu are trustworthy, so you can believe me.” |
+20 |
Feinting in Combat
You can also use Bluff to mislead an opponent in melee combat (so that it can’t dodge your next attack effectively). See "Feint".
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