Entangle
Wild Magic
Tier: 1
Components: Verbal
Casting Time: 1 major action
Range: 120 ft
Area: Plants in a 30 ft radius spread
Duration: 1 minute (D)
Saving Throw: Reflex partial (see text)
The vines respond instantly to the ancient word. Your pursuer falls, his leg snared by a coil of greenery.
Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become held. A creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.
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