Heroism Enchantment Tier: 3 Components: Verbal, Somatic Casting Time: 1 major action Range: Touch Target: Creature touched Duration: 10 minutes/level Saving Throw: Spell negates (harmless) Sometimes, you only need a little push to be a hero. This spell imbues a single creature with great bravery and morale in battle. The target is immune to fear, and gains a +2 morale bonus on attack rolls, saves, and skill checks.