False Life Necromancy (White) Tier: 1 Components: Verbal, Somatic Casting Time: 1 major action Range: Touch Target: creature touched Duration: 10 minutes/level Saving Throw: None The pain of your wounds vanishes, and you rise again to face your foes. The touched creature no longer feels its wounds. It gains 1d10+1 temporary hp, and takes no penalties from being bloodied or wounded. If the subject becomes staggered, it requires a DC 10 Wisdom check to realize the severity of its wounds. A creature who fails to notice is likely to attempt a strenuous action and collapse from the strain.