Close Wounds Necromancy (White) Tier: 1 Components: Verbal, Somatic Casting Time: 1 major action Range: touch Target: One dying creature Duration: Instantaneous Saving Throw: Spell negates (harmless) The flow of blood slows. His pulse is weak, but steady. This spell can stabilize a dying creature by stopping the loss of blood. Roll a special check with a +4 bonus against the wound DC. If you succeed, the target becomes stable. Augmentation:For each extra spell point you invest, you can increase the bonus on the check by one (up to a maximum bonus of your caster level).