The Thing Beneath Ducane (November 834)
We begin in a ferocious storm, much stronger than anticipated for this early in the season. One by one, four travelers (Aitun, Edric, Temuchar, and Yargachin) on the road make it to the best approximation of an inn that exists in the area, an old mill with a large common room. The innkeeper, a surly man sleeping upstairs, gives them room and board in return for some money, and accidentally reveals the existence of a metallic object under the rug. Once he leaves to sleep, but before the group can investigate, a local boy, "Nik" comes in for booze and stays a while to chat with them, much friendlier than the innkeep, eventually inviting them over for dinner the next day.
Once the room is again clear, the group investigates under the rug, revealing the presence of a metallic trapdoor. Aitun leads the way down it, and the rest follow, shortly ending up in an octagonal stone room underground. Only one door is accessible at the end, and following that corridor the party encounters some disabled or used traps. At the end of the corridor, they encounter a block of stone that (intentionally) collapsed down, with a dwarven corpse under it. Investigating the corpse results in a pouch of personal affects, but also a bloodthirsty worm, which launches itself at the party. Through weapons & magic, they dispose of it, but more worms follow them as they flee back to the octagonal room and, eventually, back to the safety of the surface.
As soon as they close the trapdoor and look away, it disappears, leaving them with few answers but what could be found in the pouch--a piece of paper with a strange symbol, a mostly-decomposed notebook with some writing (See "Furin's Notebook" in handouts), and some gold. With no further answers to be found below, and with the storm raging outside, the party decides to rest for the night and see what can be found in the morning.
worms don't like water or salt or silver
the amber can be melted with silver (they seem to be undead)
we went into the church dungeon and found zombies with worms inside of them
north was not north
we went to the priest who seems to know whats going on then we met George.
"we are all dead" -sad priest
its name is George (so as not to summon him)
he took over a wizard and we sent him to his hole and killed and not killed him
he seems to bend reality into two different realities on top of one another (Real and Altered)
gives you a mean headache
After our encounter with the demon at the priest's hut, we spend some moments recuperating. Edric reveals that he is unsure if the banishing spell he used worked or not. He claims that it felt as if it both worked and didn't. Smoke can be seen rising from the tower across the river.
The group decides to head back to the village and bring the priest with them. When they arrive back at the inn (which also has a water mill) there is much debate about whether to cross the river tonight or to wait for the morning. Soup is eaten by all, the priest remains insensible.
Around the time when it is decided that it's most likely too late to brave the crossing (especially since no one knows how to use a boat) Nick arrives. He wears no winter clothes and is incoherent. He is rambling about how there are too many beds in his house and that there are too many houses. He says he has a sister but can't remember her, then vomits. The group sits him down and tries to get some sense out of him, but he begins seizing. A voice that is not his own issues forth from his throat, "He's lying. He knew you would be here."
(sonya needs to finish this update)
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