Feats Learning Feats Feats by Category General Feats Bodyguard BCB +3You can defend an ally while fighting normally. Body Slam BCB +1, Strength 13, Improved Bull RushYou deal extra damage when you slam enemies into solid objects. Close-Quarters Fighting BCB +3You are skilled at fighting off enemies who try to grab you. Combat Expertise BCB +1, Dexterity 11, Intelligence 11You can fight defensively, at the expense of accuracy. You can also take an additional reaction each round. Dash NoneYour speed increases by 5' while you are lightly armored and encumbered. Dodge Dexterity 13You gain a +1 dodge bonus to AC against one enemy. You can also take an additional reaction each round. Endurance Constitution 13You can hold fast in tough times, remaining fresh when others would be worn down. Favored Enemy Ranger 1 OR BCB +3, Survival: 6 ranksYou specialize in fighting a particular organization or kind of creature. Flick of the Wrist Dexterity 17, Sleight of Hand: 5 ranks, Quick DrawYou can quickly draw and attack with a light weapon to catch an enemy off-guard. Great Fortitude Constitution 11You gain a +2 bonus on Death saves, checks against disease and poison, and +1 hp per level. Improved Bull Rush BCB +1, Strength 13You gain a +4 bonus on bull rush attempts, and their reaction attack is at -4. Improved Desperate Attack Strength 13You can spend a recovery die to add it as bonus damage if your desperate attack hits. Improved Disarm Intelligence 13 You are adept at disarming your enemies. Improved Dodge Dexterity 13, DodgeYou can focus on an additional enemy, or double your focus on one enemy to gain a +2 dodge bonus. Improved Drive Back BCB +1When you drive an enemy back with a polearm, you can attack them even if they move. Improved Feint BCB +1, Intelligence 13You can make a bluff check to feint in combat as a minor action. Improved Grapple BCB +1You gain a +4 bonus on grapple checks, and you no longer provoke reaction attacks when you start a grapple. Improved Sunder BCB +1, Strength 13You gain a +4 bonus on sunder attempts, and you no longer provoke reaction attacks. Improved Trip BCB +1You gain a +4 bonus on trip attempts. Gain a free attack when you trip an enemy. Improved Unarmed Strike BCB +1You count as armed, even when empty-handed. Iron Will NoneYou gain a +2 bonus on Charm and Fear saves. You can spend recovery dice to overcome fear and exhaustion. Last Stand Base Fear Save +3You can deal more damage and shrug off blows while bloodied. Lightning Attack Spring AttackEnemies you spring attack are caught off-guard. Lightning Reflexes Dexterity 11You gain a +2 bonus on Reflex saves. When you would be struck, you can sometimes avoid the blow at the cost of leaving yourself open. Lunging Strike BCB+3As a full round action, you can make a melee attack with +5 ft reach. Mage Hunter BCB+3, Dexterity 13, Step UpYou are well-practiced at countering spellcasters. Martial Weapon Proficiency NoneYou are become proficient with the chosen class of martial weapon. Nimble Combatant Speed 30 ft or higherYou gain a +1 bonus on attacks and AC against slower enemies. Opportunist Dexterity 15 or Improved Sneak AttackYou can make sneak attacks against enemies you flank. Quick Draw Dexterity 11You can draw a weapon as part of another action. Roll With It BCB+3, Constitution 13, proficiency with heavy armorYou can use your heavy armor to shrug off some damage. Run Constitution 11You move faster when you run or charge. Simple Weapon Proficiency NoneYou gain proficiency with all simple weapons. Skill Focus NoneYou gain a +3 bonus on a chosen skill, and a +4 bonus within a narrow specialty. Spring Attack BCB +4, Dash or Nimble CombatantYou can split your move before and after a melee attack. Stalwart NoneYou gain a +4 bonus to resist Bull Rush and Trip attempts. Step Up BCB +3, Dexterity 13You can keep up with enemies who shift away from you. You can also take an additional reaction each round. Track Survival 4 ranksYou gain a +4 bonus to track creatures, and you can move faster while tracking. We Must Go On Charisma 13You can inspire your allies to carry on, despite danger and exhaustion. Combat Style Feats Aggressive Shield Style BCB +2, Shield ProficiencyYou can trade your shield's AC bonus for an equal bonus on an attack. Berserker Style BCB +2, Strength 15You can disorient your enemies with repeated blows from your axes. Cleave BCB +1, Strength 13You gain an extra attack after dropping or critting a target with a two handed slashing or bludgeoning weapon. You also gain an extra reaction. Crushing Force BCB +2, Strength 15When you attack with bludgeoning weapons, you can deal damage equal to your strength bonus even if you fail to overcome the target's armor. Forced Opening BCB +2, Strength 13You can use the superior leverage of your two-handed weapon to break open an enemy's defenses. Graceful Combatant BCB +1, Dexterity 13The longsword or quarterstaff becomes a finesse weapon for you (though you can't finesse a longsword in one hand), and can be used with riposte. Half Sword BCB +2, Weapon Focus (longsword or greatsword)You can threaten enemies with your blade even while on the defensive. Improved Drive Back BCB +1When you drive an enemy back with a polearm, you can attack them even if they move. Improved Unarmed Strike BCB +1You count as armed, even when empty-handed. Main Gauche Style BCB +2You can use your sword and dagger together to bolster your defenses and disarm enemies. Quick Staff Style BCB +2You can use your quarterstaff to quickly punish enemies you strike. Riposte Dexterity 13, DodgeYou can launch instant counter-attacks while fighting with a sword in one hand and nothing in the other. Spinning Spear Style BCB +2, Dexterity 15You can use your spear like a quarterstaff, dealing bludgeoning damage. Sundering Axe BCB +1, Strength 13, Improved SunderWhen you successfully sunder an item with your axe, you can instantly follow up with an attack. Surprising Counter Dexterity 13, Dodge, RiposteYour riposte attacks catch the enemy off-guard. Sword and Buckler Style BCB +2You can use your buckler in tandem with your blade, bypassing the defenses of other duelists. Twin Daggers Style BCB +2You can use your twin daggers to feint more quickly than other weapons. Twin Swords Style BCB +2You can use your twin swords to bolster your defenses and cut your enemies to pieces. Weapon Focus Feats Broad Training BCB +1, Weapon FocusYour weapon focus feats now apply to all weapons of their class. Weapon Focus BCB +1, Proficiency with selected weaponYou gain a +1 bonus on attack and damage rolls with the selected weapon. Ranged Combat Feats Brutal Throw Strength 13You can use your Strength bonus instead of your Dexterity bonus on attack rolls with thrown weapons. Far Shot Dexterity 13Your ranged attacks are more accurate at range. Improved Point Blank Shot BCB +4, Point Blank ShotCrossbows deal an extra damage die against targets within 30 ft. Improved Take Aim Dexterity 13Any hit you score with an aimed attack is a critical hit. Instant Adjustment Dexterity 15, BCB +4, Weapon Focus (shortbow)You can perfectly predict the flight of your arrows, adjusting your aim and firing again before the first shot has landed. Overdraw Strength 13, Weapon Focus (longbow)If you fire your longbow only once in a round, you deal extra damage equal to your strength bonus. Point Blank Shot NoneWhen you make a ranged attack, you can add your dexterity bonus to damage against targets within 30 ft. Powerful Shot Strength 13, Weapon Focus (longbow)Instead of a d8, you can use a d12 for your longbow's damage within 1 range increment. Power Throw Strength 13, Brutal ThrowYou can throw your weapons with extraordinary strength, at the expense of accuracy. Precise Shot Dexterity 13You can fire into a melee without taking a -4 penalty on your attacks. Ranged Feint Intelligence 13, Point Blank Shot, Precise ShotYou can feint with a ranged weapon. Ranged Flanker Precise ShotYou can flank targets within 30 ft with your thrown weapons. Rapid Reload Dexterity 13You can load a crossbow as a major action, instead of a full round action. Shot on the Run BCB +4, Dash or Nimble CombatantYou can split your movement before and after a ranged attack. Zen Archery Wisdom 13You can use your wisdom bonus on ranged attacks in place of your dexterity bonus; when you take aim, you can ignore cover. Shield Feats Active Shield Defense Dexterity 13, Combat ExpertiseYou can rely on your shield so that you threaten enemies even while you're on the defensive. Aggressive Shield Style BCB +2, Shield ProficiencyYou can trade your shield's AC bonus for an equal bonus on an attack. Block Arrow Dexterity 13, Shield ProficiencyYou can react instantly to catch arrows with your shield. Shieldmate BCB +1You grant adjacent allies your shield bonus to AC. Shield Push Strength 13Your shield grants you a +2 bonus on bull rush attempts and you no longer provoke reaction attacks from the defender. Sword and Buckler Style BCB +2You can use your buckler in tandem with your blade, bypassing the defenses of other duelists. Reaction Feats Active Shield Defense Dexterity 13, Combat ExpertiseYou can rely on your shield so that you threaten enemies even while you're on the defensive. Block Arrow Dexterity 13, Shield ProficiencyYou can react instantly to catch arrows with your shield. Bodyguard BCB +3You can defend an ally while fighting normally. Cleave BCB +1, Strength 13You gain an extra attack after dropping or critting a target with a two handed slashing or bludgeoning weapon. You also gain an extra reaction. Combat Expertise BCB +1, Dexterity 11, Intelligence 11You can fight defensively, at the expense of accuracy. You can also take an additional reaction each round. Combat Intuition Wisdom 13, Sense Motive 4 ranksYou can read your opponent's movements to better protect yourself against their attacks. You can also take an additional reaction each round. Combat Reflexes Dexterity 15You gain a +2 bonus on reaction attacks, can take reactions while off-guard, and you can take an additional reaction each round. Half Sword BCB +2, Weapon Focus (longsword or greatsword)You can threaten enemies with your blade even while on the defensive. Last Stand Base Fear Save +3You can deal more damage and shrug off blows while bloodied. Lightning Reflexes Dexterity 11You gain a +2 bonus on Reflex saves. When you would be struck, you can sometimes avoid the blow at the cost of leaving yourself open. Quick Staff Style BCB +2You can use your quarterstaff to quickly punish enemies you strike. Riposte Dexterity 13, DodgeYou can launch instant counter-attacks while fighting with a sword in one hand and nothing in the other. Roll With It BCB+3, Constitution 13, proficiency with heavy armorYou can use your heavy armor to shrug off damage. Spellbreaker Dexterity 13, Mage level 3You can react quickly to unravel incoming spells. You can also take an additional reaction each round. Step Up BCB +3, Dexterity 13You can keep up with enemies who shift away from you. You can also take an additional reaction each round. Sundering Axe BCB +1, Strength 13, Improved SunderWhen you successfully sunder an item with your axe, you can instantly follow up with an attack. Spell Focus Feats Binding Frost [Cold Focus] Mage level 3Your cold spells leave your enemies frozen to the ground. Channeled Bolt [Electricity Focus] Mage level 3You can focus the power of your lightning spells to deal more damage. Fire Mastery Any [Fire Focus] featYou gain a +1 bonus to your caster level when casting fire spells. Hidden Enchantment Bluff 4 ranks, Subtle SpellYou can make your enchantments and illusions almost undetectable, and off-guard creatures take a -2 penalty on saves against your mind-affecting spells. Ice Mastery Any [Cold Focus] featYou gain a +1 bonus to your caster level when casting cold spells. Lightning Mastery Any [Electricity Focus] featYou gain a +1 bonus to your caster level when casting electricity spells. Lingering Flames [Fire Focus] Mage level 3If a target takes damage from one of your fire spells, they take 1d6 damage one round later. Malleable Illusions NoneYou can alter your illusions after they have been cast. Opportunistic Necromancy NoneBloodied creatures take a -2 penalty on saves against your necromancy spells; wounded creatures take a -4 penalty instead. Overwhelming Shock [Electricity Focus] Mage level 3If you wound an enemy with an electricity spell or deal half their hp in damage in a single blow, they are knocked back 5 ft and fall prone. Piercing Cold [Cold Focus] Mage level 3Any creature which takes damage from one of your cold spells is bloodied. Scorching Flames [Fire Focus] Mage level 3Your fire spells bypass damage resistance. Power Focus NoneYou cast your chosen spell at +1 CL, and the save DC is increased by 1. Subtle Spell Concentration 4 ranksYou can ignore verbal and somatic components when casting a spell. Casting a spell in this way takes a full round action, but it is much less obvious. Racial Feats Blood Vengeance BCB +3, Half OrcWhen an enemy deals enough damage to leave you bloodied or wounded, you can spend a reaction to make a melee attack. If this attack hits, it deals extra damage equal to your strength bonus. Diverse Runes Dwarf, Heavy Armor Proficiency, Level 3You can inscribe your armor with more runes of power. Second Skin Dwarf, Runed ArmorYour runed armor has an uncanny ability to protect your life. Vicious Cleave Half Orc, CleaveWhen you a free attack with your cleave feat, the target is off-guard against these attacks. Aristocrat Feats Improved Leadership Aristocrat level 1, Charisma 13The recovery dice you grant your allies are maximized. Barbarian Feats Burst of Fury Rage AbilityAs a free action, you can spend one recovery die to gain all the benefits of your rage for your turn.This brief rage does not leave you fatigued, nor does it count against your rages/day. Fighter Feats Greater Weapon Focus Epic, Fighter 6, Weapon FocusYou gain an additional +1 bonus on attacks and damage with the chosen weapon. Inspiring Bravery Charisma 13, Bravery +2Allies within 30 ft of you gain your bravery bonus, as long as you are conscious and have not succumbed to fear yourself. Martial Instruction Charisma 13, Fighter level 2As a major action, you can grant an ally who can hear you the use of one of your feats for one round. Mage Feats Arcane Consumption Constitution 13, EnduranceYou can empower your spells by pouring your own life force into them. Arcane Mastery CL 6, Epic, SpecialYour Caster Level improves by 1. Channeled Strike CL 1, BCB +1You can channel raw magical power through your weapon. Combat Casting BCB +1You can use a weapon or shield to protect yourself while you cast spells. Diverse Insights Mage Level 4You have studied a second magical tradition, broadening your understanding of magic. Epic Spell Epic MageYou can learn one spell of up to tier 4. Improved Spell Mastery Epic MageYou can master more low-tier spells, or one tier 3 spell. Practiced Spellcaster Spellcraft 4 ranksYour caster level increases by four, up to a maximum of your level (this is useful for multiclass characters). Spellbreaker Dexterity 13, Mage level 3You can react quickly to unravel incoming spells. You can also take an additional reaction each round. Ranger Feats Additional Favored Domain Epic RangerYou gain an additional favored domain, or improve your bonuses in a previously chosen domain. Favored Enemy Ranger 1 OR BCB +3, Survival: 6 ranksYou specialize in fighting a particular organization or kind of creature. Rogue Feats Opportunist Dexterity 15 or Improved Sneak AttackYou can make sneak attacks against enemies you flank. Epic Feats Arcane Mastery CL 6, Epic, SpecialYour Caster Level improves by 1. Combat Focus Epic, Weapon Focus, Broad TrainingYou gain a +1 bonus on all attack rolls. Epic Spell Epic MageYou can learn one spell of up to tier 4. Improved Spell Mastery Epic MageYou can master more low-tier spells, or one tier 3 spell. Martial Mastery BCB +6, Epic, SpecialYour BCB improves by 1. Practiced Warrior BCB +4, Epic, Combat FocusYou gain the Swift Attack ability.