Friends and Enemies

Aitun of Eoman (Jakob)

An exiled Torman lord; he leads a small retinue as a mercenary band (Warriors of Eoman)

Aitun appears to be a 40ish year old man of Irish ancestry who's had a rough life. Blond/red short hair, some battle scars and generally worn down from many years of travel. Tall and brawny, definitely fit but not a "prime" fighter due to age and a lack of recent soldiering. Almost constantly wears a breastplate and accompanying chainmail, bracers, etc, has gotten comfortable in them after years of wear. All of his equipment is many years past being described as in "good" condition, but still plenty serviceable and well-maintained. A lot of his equipment has various worn inscriptions, symbols etc that, to a trained eye, indicate they were once high-quality work from traditional Torman smiths.  

Goals

There is one primary goal in the mind of Aitun and all the Warriors of Eoman: to reclaim their homeland of Eoman, which was "taken away" from them in a civil war/invasion (see below) many years ago. They are all that remains of the "loyalist" army, and firmly believe, with the right resources, they would be able to return to their homeland as saviors, leaders, and heroes. 

To this end, their primary goal is growing their strength. Unfortunately, due to their mercenary lifestyle, as well as a streak of bad luck, the band has only been getting worse off, and not even a dozen troops now remain due to injury, death, and abandonment. However, those who stayed are also the most devoted to the cause.

First and foremost, Aitun wants to preserve his current retinue--those who originally came with him from Eoman. From there, he's long been attempting to accumulate wealth, power, political favors etc so that he can rally an army and bring them through the Valdres to Eoman and lead them on a campaign for his homeland.

History

Eoman:

Aitun's family are the remnants of a long-ago important family in Torman, keeper of their stronghold. When The Fall happened, they managed to flee before the encroaching waves of forest, and settled at the edge of what is the modern-day edge of the Valdres, in what was once a minute village. Having brought power and a retinue with them to this place, known as Eoman, they quickly established one of the few spots of civilization that managed to be scraped out at the edge of the Valdres, and settled in as successful local rulers of for many years.

Aitun was born into this as a reality of his life, knowing the danger of the Valdres, and his family's success against it. For much of his younger life, he was trained and raised as the heir to lead the city, and was trained in the aristocratic ways, ancient customs and combat styles, and, most importantly for those still attempting to live in Torman lands, how to survive in the wilds of the Valdres. This was his reality until his early 20s, when a rebellion, composed of locals as well as jealous neighbors, rose up against the ruling family. What followed was a many year long war, which would fluctuate from hot, to cold, to hot again, and finally near the end, guerrilla warfare as Aitun and his men were pushed out of the city. For two years, their band of hundreds would attempt to survive at the edge of the Valdres, striking back at those who'd taken Eoman and waiting for their chance. But both war and the Valdres are dangerous, and as their numbers dwindled from hundreds to below fifty, these warriors slowly were forced further and further away, until they could not longer hold any sort of successful campaign against Eoman. 

Early exile:

As the guerrilla war became less feasible, Aitun decided it would be wise to send out lieutenant-led squads and attempt to gather resources. He had chosen to venture south with a squad to Serulai, but was waylaid by the dangers of the Valdres early into the journey. Luckily (or perhaps not), he was saved by the Elves of the Valdres, who he came to owe many debts, only some of which he has managed to pay off. After years spent as a wildman of the Valdres with a few other survivors, he finally managed to free himself and his men, and continued on to the Freemarch, where he met up with the only squad, led by _LIEUTENANT_, who was the only other group he has managed to find since. Since his escape from the dangers of the Valdres some 8 years ago, he has been traveling in the Freemarch and nearby lands, attempting to succeed in his original goal to retake his homeland. 

Modern-Day:

These past few years have been harsh on Aitun. Where once, after first coming to the March, he had nearly 20 men, he now only has 8 with him, due to the dangers of mercenary work, desertion, and general danger. Even as a noble, trained in their ways, he has overstayed his welcome, and is much more accepted as a harsh mercenary than anything modern nobility would associate themselves with, despite his best efforts. Harsh seasons and a lack of funding has drawn his retinue to desperate measures, and he is willing to take on practically any job that might shift his luck...

Contacts

The Warriors of Eoman:

  1. Ilian (M)
          Archer Leutenant
  2. Sala (M)
          Morale Officer
  3. Baisa (F)
  4. Atin (M)
  5. Sechne (F)
  6. Ellauc (M)
  7. Srixim (M)
  8. Doco (M)

Valdres Elven Contacts - Not necessarily any one elf, but any elf with power would be able to call on his debt. Similarly, he is familiar with some of their customs, and is able to get by in their society better than most non-elves.

Valdres Orc Contacts - Has taken on random work for or against various Orc bands. Doesn't have any personal connection with anyone, but may be able to find someone who can recognize him or his men, for better or worse.

Freemarch nobility - Most, if not all, know him and are generally tired of him, as most interaction turns into overstayed welcomes and handouts. If he could turn that relationship around, however, something may come of it.

Eoman Peoples - The current rulers would certainly know him and his men, and be very hostile against them--but are not actively seeking them out. Similarly, older people in Eoman would know him and his men. Whether they would be welcomed by the people is unknown at this time. 

Yargachin (Carson)

A drifter and jack of all trades who makes a living with his daggers. Sense joining the troupe he has sustained multiple mortal injurys.  

Goals

His goals are little to none of your business but because you asked...  There was a Plague many many moons ago his father was trying to cure.  A Towne doctor he was working alone on a medicine or drug that might wither the Plague.  But, alas, he was far too short on resources and aid to do so before the Plague got his home town.  Now Yargachin, with the last of his father's notes, seeks to search out the cause, the mystery, the foul plot maybe, that was the Plague.

History

Eat shart Jakob.

Contacts

I have a sibling maybe.  Spoooooky.

Pebble (Gabe)

Female half-orc warrior, disciple of the Charred Bow, dispatched by the Unborn to kill the Spawn Eater. (Feel free to add more: personality, skills, theme song.)

Personality

Pebble is kind but not very outgoing, she is slow to make friends, but when she does, she is fiercely loyal. She is relatively new to the world of men and finds it both odd and intriguing. She is inquisitive, intelligent, and quick to anger. She has a natural and warranted distrust of elves and dwarves and prefers to travel alone and unencumbered.

Skills

Pebble is a tough and determined outdoorsman. The grueling winters of the north mountains honed her survival instincts to a sharp point. She cannot swim and has a natural fear of water, preferring ice and snow. Maps confuse her and she prefers to orient herself by the stars. 

Theme

https://www.youtube.com/watch?v=xAD2E-8XvoE

Goals

Destroy the Spawn Eater

Find my mother

Ideals

Loyalty is paramount to Pebble, she abhors betrayal and cowardice. She will keep her promises and exact vengeance upon those that break their oaths to her or to others. 

History

Childhood

Pebble was born to an orc father and a human mother high in the Dragonmounts. She was raised in her father’s tribe, a distant cousin of the Greenskins that inhabit the Valdres. Her mother left the family and the tribe before Pebble’s sixth birthday, abandoning her daughter to a brutal life of near starvation and frostbite, and fleeing to the warm, comfortable lands of man that lay at the feet of the Dragonmounts —at least, that’s how Pebble sees it. While her father still breathed, he would tell the young girl stories of her mother’s adventures down in the land below, fighting dragons and mighty warriors, laying waste to whole armies in order to return to Pebble. As she grew, these stories rang more and more hollow. The hope which she once felt that her mother would return to her turned to a bitter, corrosive resentment. This resentment boiled within her, fueling her rage as the violent life her mother had abandoned her to scarred Pebble’s body and wore down her soul. 

Half-Birth

Pebble's father was fatally injured in a hunt by a marauding mastodon when Pebble was twelve. The beast flensed his body, pulverizing his bones and stripping the flesh from his back with its mighty tusks before escaping the hunting party into the deathly embrace of a blizzard. Pebble’s father lay before her, pathetic and broken, gasping his last. She took his life, as is the custom of their people, and left him in a high place, that he might join with the sky. With her mother gone and her father dead, young Pebble was then called Half-Born, not quite fully Unborn, yet not a full child in the proper orc sense. 

Tutelage

After her Half-Birth, Pebble was invited to begin training with the Unborn. In the eternal night of the winter months, they set about training her in their ancient ways. She was shown how to withstand the biting cold, orient by sense of smell, and wield a bow to deadly effect. Under their guidance, she began to hone her instincts, learning to channel the rage and betrayal held for her mother into a focused, meditative fury. Under the guidance of the Unborn, Pebble became a phantom of death, an unseen, unceasing hunter of the wicked and vile. Her quest to slay the Spawn Eater is her first real Unborn task and is proving to be a true test of her mettle.

Contacts

Mother: human female, possibly warrior, name unknown. Tall with long, curly red hair, like Pebble’s. 

Unborn

the Unborn are a selective cabal of elite warriors. They are all orphans, each by their own hand. In their society, the future must always eclipse the past, either destroying it or learning from it as it does. The Unborn perform vital ritual hunts for the tribe, bringing down towering mammoths that will sustain and clothe their people through the dire winter months. In spring, their sights turn to mortal affairs. When war is made, the Unborn act as both recon and shock troops, scouting for weeks behind enemy lines and striking with surgical precision when the enemy is most vulnerable. When occasion demands it, Unborn will be dispatched to hunt down particularly dangerous or blasphemous foes, those individuals who’s very existence threatens the tribe’s future and way of life. 

-Jor: orc male, Unborn, tall and broad, his arms and back are covered in ritual scarification. Jor tutored Pebble in the ways of the bow and the hunt, he is gruff and judgemental, speaking to Pebble as a parent lectures a child. He is proud of her and what she has accomplished but will not admit this fact. Pebble knows other Unborn, but is on best terms with Jor. He was a good friend of her father and her primary mentor, vouching for her induction into the Unborn. 

Temuchar (Sonya)

A noble-blooded exile from the Mistlands. (Feel free to add more: personality, skills, theme song.)

Goals

What do you want to accomplish? What ideals do you uphold?

History

2-3 phases of your life so far.

Contacts

Interesting people who shaped you, or who we might meet again. 

Mallein of Orden (Connel)

Arrogant and pragmatic, Mallein is out to find a fortune for himself in the untamed north. (Feel free to add more: personality, skills, theme song.)

Goals

What do you want to accomplish? What ideals do you uphold?

History

2-3 phases of your life so far.

Contacts

Interesting people who shaped you, or who we might meet again. 

Edric (Caleb)

An Elicine monk, freshly raised to the rank of Peregrine. (Feel free to add more: personality, skills, theme song.)

Goals

What do you want to accomplish? What ideals do you uphold?

History

2-3 phases of your life so far.

Contacts

Interesting people who shaped you, or who we might meet again. 

Nordor (Rowen)

Super cool dwarf wizard that throws rocks that explode 

Goals
 
History

Everyone I meet seems to really either like my exploding rocks or hate them--can't impress everyone

Contacts

There were some nice people who...i am led to believe..don't hate me